xcom2; By kagato1980 November 6, 2021 in XCOM 2 Mod Talk. My question is: Why? Pistols don't do much damage compared to every other weapon in the game except maybe the Skirmisher's and Templar's guns. Corporal. Not only does losing mean losing the planet to the aliens, but rendering Shen's final efforts. Long watch is always better. Overwatch is a reactive ability available to all XCOM soldiers (including SPARKS), all ADVENT units, and most non-melee aliens[explanation needed] except Gatekeepers. Select New Game. The skill is too good compared to Return Fire, which is way too situational and on top of that a personal skill that doesn't benefit the team. Overwatch shots have a little aim penalty (except when triggered by an ambush), but unlike its predecesor overwatch shots will trigger one by one, not all at once, allowing for a more diverse strategy setup. Don't know if this is a feature of ABA (A better Advent), but recently - since I installed ABA - ambushes got significantly more risky. Any ability that says it gives a reaction shot will give the overwatch+covering fire which means it will proc on any enemy action. Installing the mod WOTC Reliable Ever Vigilant will fix this. The game will launch. Yup. When you use the skill you determine the cone of fire that the Kill Zone overwatch can trigger in. Scout Abilities. The damage increase from Deadeye is pathetic. The point of the spider suit is it's the first one you can make. [PDR] Kuma 🐻 Jul 8, 2017 @ 3:28am. Exactly that. Exactly that. Is there any reason to take this perk as opposed to the also fairly mediocre return fire? Now that squadsight gives an accuracy. Nearly every class in the game offers a unique playstyle that makes certain situations less punishing or even favorable. Intel cost can be influenced by events; the ability will not fire if XCOM has fewer than. Makes Return Fire work with most vanilla weapons equippable by XCOM by adding PistolReturnFire to them. 5. I reworked almost all perks and add some new perks. At first glance, this is far and away the most obvious difference. Can't guarantee the shot will hit. Full Throttle: Gain +2 mobility with every kill this turn. Plus a handful of others with either the Sniper Rifle or the Pistol. IE, a normal shot may be demoted to a graze fire, or a crit to a normal. Blademaster. But you can move once, run and gun, then long watch. Every time one of my units pulls out their pistol to do a Return Fire, typically on an Officer that threw a Mark on them, that specific Officer suddenly animates as if they're encased in molassas. Long Watch sharpshooter perk. Soon after we reported mod developer Long War Studios’ name change to Pavonis Interactive, the team has released its magnum opus: Long War 2. In addition, the cover of those enemies can be damaged or destroyed. Starting with XCOM: Enemy Within and going to the newest release, XCOM:. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. No reason for return fire because you shouldn't be targeted as the sharpshooter. Currently included are the Arashikage Clan tattoo, the Cobra and Iron Grenadiers logos, a Dreadnok tattoo (as seen on recent figures), a ColdSlither logo, a. Does the Gunner continues the Suppression after the Return Fire shot is taken or does it cancels the Suppression completely?I run 1-2 Snipers, so Rupture is not usually necessary. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. Burning prevents: melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen) most cooldown-affected abilities (such as Suppression from the Grenadier) Overwatch, Reloading,. so if someone shoots you and you return fire, you will get a zero in buff. Also Aim vs Steady Hands is a tossup. So I've started playing again and the first thing I've noticed is that whenever one of my sharpshooters uses Return Fire the enemy that was shot by my sharpshooter remains in slow mo until the end of the turn. Then restart the game and see if the XCOM 2 crash on load issue is fixed. Thus you want to keep the sharpshooter close to the team so it can take out every 3 turn . I must be missing something here. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. 30gb. 3 is soo beautiful , because the strategy that you`ve been used to play on 1. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. If the packages are loaded in the wrong order at run-time, the game will have incredible bugs arising from certain classes and functions missing from the loaded UnrealScript bytecode. The game difficulty in XCOM 2's single player campaign. It basically allows you to overextend into GREAT position on an enemy, and then can just get an Overwatch off on them, if you don't have Run n Gun, or if Run n Gun goes badly for example. Rest of the squad on Overwatch just outside enemy vision. There’s an air of white-knuckle desperation about XCOM 2’s post-apocalyptic setting, and it only enhances the tension. Grimy’s Loot Mod. ), but with XCOM 2 vs. • 8 yr. Long Watch allows reaction shots at targets in an ally's sight radius. #8. TAGS xcom 2 strategy. The best way is to flank the target, which will allow you to ignore their cover bonus and. I might have seen Return Fire used twice. Kill Zone Information. Exactly that. 1. XCOM 2 Mods and Modding. I think just making the option to tell units to fire Overwatch on the enemies turn regardless of. Can't guarantee my SS won't be killed before being. Long War 2. Gathering Intel, again, now means more than just receiving an Intel income. Fuse and Domination are both great skills, as are Null Lance and Void Rift. so missing a shot. Simply put, overwatch is a type of reaction shot. Click on the Play button. long war 2 it doesn't really feel like the same game anymore - the emphasis. Would you guys recommend long watch or return fire with the pistol for the sharpshooter class? Edit: Thank you all for taking the time to give me advice. With each consecutive kill you get a critical chance penalty. As critical hits cannot be scored in overwatch outside of late game Specialists, this ability's use of squadsight has the penalties mitigated to some degree. Overwatch cannot trigger at Squadsight ranges. Take a reaction shot against any enemy that moves or attacks within a cone of fire. Template. To install: Extract out the mod folder into steamappscommonXCOM 2XComGameMods. Long Watch lets me take overwatch shots from squadsite. 2. They only go off if a target moves more than 2 continuous tiles INSIDE the Overwatch zone. 版權所有。所有商標皆為個別所有權人在美國與其它國家(地區)之財產。 #footer_privacy_policy | #footer_legal | #. Dr. Return Fire can be triggered by melee attacks and Area of Effect attacks. exe. Elerium Grounds. . Similar to Run and Gun, Rapid Fire is a staple Ranger skill in XCOM 2. Created by MrCloista. Return Fire will not trigger when targeted by Overwatch fire. The versatile Technical takes some of the heavy weapons from Shen’s workshop in the base game – the rocket launcher and. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Exactly that. Threat Assessment someone close to them. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Yes, you could come back to it and try to finish it later, but that probably won't happen. The Sharpshooter does not need to manually switch to the Pistol to use it, with both pistol attacks and pistol overwatch being available as commands to instantly use the weapon. Additionally, higher difficulty levels are. Give that a try and good luck. A pair of snipers can lay waste to large groups of enemies with these combinations of abilities. Classes complete each other, and success require a lot of collaborations between your soldiers/operatives, but grenadiers seem to stand out better on their own, given XCOM 2's metagame being "dealt as most damage as possible while not letting RGN influences the outcome". It autostarts the game after a few sec so you need to be fast enabling mods before that. 75gb. Update your drivers: The vast majority of game crashes in Windows are the results of computers using faulty or bad drivers to perform tasks or execute operations. Yes it applies to overwatch, think of overwatch as a less powerful sub type of reaction shot. A typical long war 2 campaign can be anywhere from 125-200+ missions. Long Watch is great for missions without time limits, and also missions that require you to destroy an object. ago. Covering Fire is also good in combination with ready for anything, because it's more likely the free overwatch shot will get triggered. In the three missions after that, she has already killed two Andromedon Shells and three Sectopods, all with Fan Fire. Every one of the XCOM abilities with exception of probably return fire are amazing. faket15 •. Contents. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Concealed overwatch is activated, but they wont fire on a target UNLESS their concealement is broken. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Exactly that. This is upgraded to a 60% chance at Focus Level 3. Plus a handful of others with either the Sniper Rifle or the Pistol. IF Somebody knows how to reduce this losed time by the setting of. Run XCOM 2 and keep an eye on crashes while you play the game. Put red fog on "XCOM only" then. These mods are currently slated to be available at launch on February 5, 2016. XCOM 2 > General Discussions > Topic Details. Be aggressive — unlike standard rules of engagement in the game, getting closer to the Lost often brings more bonuses than risks. 1. Though both Abilities are not crucial, so pick your choice. Longwatch is always useful. I had to abort both missions because. Step 1. You Have Been Warned. Normal overwatch shoots movement, so if the enemy is behind cover and shoots at you, that will not trigger overwatch. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Description. With two games, two huge expansions for each, and one sequel-spin-off under its belt, there’s no denying the. r/Xcom • XCOM 2: Ethereal Weeaboo. Exactly that. "Less Overwatch Lock Ups!" is a bugfix mod, to hopefully cut down on "soft locks" during complex overwatch/reaction fire situations, and also when a solider is revealed by enemy movement. And NO it has nothing to do with the ability to slot mod I never subscribed to it and only heard about 2 days agoIf the Templar's Focus Level is 2, they have a 50% chance to Reflect an incoming attack. The damage can get racked up pretty quick. OP: The more HP you lose the more stats you lose (not based on % health from what I saw), if you use the quadratic fog then the red fog put less penalty from what I saw. Okay I found it but for a while it confused me. Long watch is always better. Re: Killzone bugged or am I doing something wrong. A Long Watch sniper with line of sight on that pod, outside enemy vision. I never, ever pick return fire on sharpshooters. Assault Abilities. But generally, if you take Gunslinger perks, you'll want SOME sort of special ammo on him to buff your pistols. Abilities: Squadsight, Return Fire, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. Extended range weapons (MEC primary weapons, Marksman and Strike Rifles, and LMGs) gain roughly five extra tiles range. Long just replaces sniper overwatch, so if you move you can't use it like normal. From hacking giant mechs to blowing up entire buildings, here are all of the classes in XCOM 2 ranked from worst to best. 2. LilyanaKabal Aug 1 @ 4:45pm. This build is great if you want to mix demolitions with heavy suppressive fire. 2 enemy pods: Officer with a Trooper; Codex and 2 archons. Haven't played Xcom 2 since release but I definitely remember return fire not being the first sniper ability, along with this my sniper can't use his pistol except for overwatch. They can trivialize Lost as well. Most of the squad setup overwatch ambush on the officer with a trooper while my salvo grenadier froze codex and archons with frost bomb. #Xcom 2 covering fire free. Long Watch has a lot of use, especially with Stealth Rangers. till grenadiers get salvo and beter aim. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Abilities: Squadsight, Return Fire, Lightning Hands, Quickdraw, Faceoff, Steady Hands, Fan Fire. In my first mission, my squad was almost wiped due to return fire alone. Genres:This includes overwatch shots, reaction shots that occur when a suppressed enemy makes a move, the Return Fire pistol shots, and other "automatic reaction shots" (e. I use Gunslingers a lot and I never use Return Fire. Return Fire is no good at the start since it takes too much tactical investment to reliably place the Sharpshooter on the front lines and get fired on. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. Anytime the Skirmisher performs a kill, they gain +2 Mobility for the remainder of the turn. upvotes ·comments. recent example : advent trooper shoots and misses the sharpshooter from medium distance but return fire doesn't activate. ago. Killzone Tooltip Misleading. Soldier Abilities in XCOM 2 are Skills that each Class possesses that they can use in Combat. As long as your squad remains concealed, timers will not tick down. At that point I start finding Cyberdisks much more of a problem without either Gauss or some kind of specialized robot-killer like a Rapid Fire HEAT gunner. Return Fire. 8 MB. Gunslingers have a lot of pistol skills and are extremely flexible in how they deal damage. Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. Maybe it'll somehow be different this time around, but I still can't imagine a situation where you have an enemy in sight but it's better to sit on Overwatch than fire. Deadeye is a good skill although the aim penalty is extreme. file type Game mod. The primary role of the Psi Operative class is specializing in the use of Psionic powers to buff allies and damage or debuff enemies. Tear Jerker / XCOM 2. The Mechanized Exoskeletal Cybersuit Trooper is a new soldier class introduced in XCOM: Enemy Within. giveresource [resource id] [amount] - This console command will give you the resource with the specified ID. You can bypass the launcher. Im really thinking that i should make a mod that causes the thing to instantly put out/prevent fire and repel cover-destroying units. Keras Feb 20, 2017 @ 1:43pm. Hey if u move then u can't sniper overwatch. Pickup Zero in, return fire(if you have it), waylay for overwatch/ambush turns, and saturation fire for opening from concealment, to support your ranged attacks. When you are shot at by an enemy, return fire with your pistol once per turn. The ranger's concealment is removed,. -Bondmate has a chance to return fire when his/her/its. Hit probability is, at its most basic, calculated by: (Soldier Aim + Hit Bonuses) – (Enemy Defence Modifiers) The specific percentages behind these can be seen as a list beneath the hit percentage itself. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? Exactly that. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? I've read a lot of posts on here and other sites about people preferring the Gunslinger over the Sniper. Deadeye is a good skill although the aim penalty is extreme. Ranger - high/average aim. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or. . . There are a number of new strategic mechanics, a number of new classes, abilities, most missions have been reworked, some new missions exist, aliens now have different variants with their own niche, as does player classes, etc. Long War 2: Strategy. You can set up an overwatch trap so that you can get a free turn of overwatch shots on them on their turn (it's better to activate pods on the enemy turn because that way you get a turn of overwatch shots + a full turn before they can act instead of just a full turn). Covering Fire + Sentinel gives you an extra shot per turn. XCOM 2 has a class system much like the game before it, with many commonalities: four base classes that any Rookie promotes into at random (Though now you'll eventually pick up some control over what your Rookies become), leveling up unlocks skills with the first level-up being the defining one and later ones involving choosing. 1. If unit was standing on top of water, like say in a canal underneath bridge in some slums maps or natural ponds on some wilderness maps (that come to mind), they can't be set on fire (implicitly its instantly doused as it would if a. Or, put more simply, he didn't get a clean shot. Serial Information. Nader is one of the playable mercs from the F2P game "Dirty Bomb" by Nexon America & Splash Damage. Before you even reach the objective you will have Advent soldiers raining down on you. Burning is a status effect in XCOM 2. Almost all of the mods in this collection are compatible. long , isn't it ? Yes even the go go faster even it have may be ( to generate a map , chose bad guys positions etc. The pistol packs just enough to do end of turn mop up of all the 1-4 hp wounded aliens after the rest of my squad acts. 4-5 Scientists is probably what you should aim for in April. 100% stun was the only niche they had, but now its gone. While that penalty sounds extreme, it can be countered in a variety of ways. If I move and then overwatch, will I still have to overwatch with a pistol even if I have this ability? Don't you have to not move at all to be able to shoot the primary of a sniper?I know that it's hard and that it's long and that it's awesome, I've played the first one. To prevent doing anyhting silly ive created a new ability called primaryReturnFire and copied the template setup from the sharpshooter ability set. One of my Sharpshooters took out a full health Sectopod by first using the free first pistol shot and then using Fan Fire. You gather resources and unlock technology on the strategic map, and then dive into turn-based tactical. You'll find this somewhere inside steamappscommonXCOM 2BinariesWin64Launcher. Because Squadsight gets aim penalty according to target distance, Squadsight shots are basically easy to miss and this is same to Long Watch. Deadeye is a good skill although the aim penalty is extreme. Whenever an enemy acts or moves within that cone your soldier will be able to take a shot at them. Return to “Long War 2: Bug Reports”. The Sharpshooter can fire their Sniper Rifle potentially unlimited distance, but firing beyond normal range imposes a flat -10 crit chance as well as -2 to Aim for each tile beyond normal firing range. Talon: +10 crit, +3 damage on crits (with mid-game project to upgrade to +15 crit, +4 crit damage) Dragon: +2 damage, 1 shred, can set biological enemies on fire (medium chance) Venom: +2 damage damage to biological enemies, can disorient (high chance) and poison (medium chance) biological enemies. Let me be very specific. Judgment, Return Fire, and Reflex require the Skirmisher to get shot at, but this. There’s far more to it than that, though. I always go Longwatch right off the bat. XCOM: Chimera Squad is still classic XCOM. Lowers all ability cooldowns on a selected ally soldier by up to 3 turns. I think you might actually get 2 shots for the 2 moving targets. Long Watch vs. zero in only resets at the end of your turn. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Classes complete each other, and success require a lot of collaborations between your soldiers/operatives, but grenadiers seem to stand out better on their own, given XCOM 2's metagame being "dealt as most damage as possible while not letting RGN influences the outcome". IngwazK • 8 yr. I looks neat, but I'm not overly concerned with that sort of stuff. At lieutenant a sniper will have 85 aim while receiving no weapon range bonus, a long watch shot takes this down to 60% hit chance. There are, indeed, things in XCOM 2 that are either near-useless or actively detrimental once you start considering them in the broader context. Premium Powerups Explore Gaming. How does Suppression interacts with pistol Return Fire? Does it interrupts the suppression or does not? Gunner suppressing an enemy get shot by another enemy and the shot misses. The other thing which is a bit luck dependent is doable scientist missions to make the strategy work, because as soon as Psi Lab goes online you want to have 2 scientists staffed there at all times. It turns the military-lite experience of XCOM2 into a more fully fledged military experience. Sniper rifle action takes two action points. Killzone requires you to give the aliens a turn, which you should always avoid anyway. #2. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed?First I thought it's a bug, but it actually matches the description of dfa . Pistols, Bullpups and Autopistols already have. But it might still be okay if it didn't have a. Kill Zone is an ability in XCOM 2. The reworked classes, greater strategic and tactical depth and wider scale improve on every aspect of vanilla XCOM2. Humanity will rise from the ashes of the New World like a phoenix. 1. This penalty will be applied BEFORE the target gets to take their shot, making any shots getting. shares some samples of the art in the backgrounds of XCOM 2 that you may have noticed while you were busy returning fire. In actuality, it's a completely passive benefit. The Long War 2 in Xcom 2 is considered a failure that most people panned relentlessly and those that did compliment it were often ones who didn't play more than a few hours. The sharpshooter really carries the team from lightning hands onwards. Favorited. Copy all contents in the SaveData folder, and then create a new SaveData folder in a different location and paste the contents to it. © Valve Corporation. Long War 2. You can "spin the wheel" and get 2 different heavy weapons on T2, and 4-5 after you research experimental power weapons. Deception IV The Nightmare Princess – 2. Lightning Hands, Quickdraw and Fan Fire allow this soldier to put out more damage in a single turn than anything else in the game, bar a Rapid Fire crit combo or a very angry Sectopod. ago. Protect DataTap, Tower Assault. *Edit* Bugs wise, both are buggy as hell. Longwatch is always useful. There was a lot to chat about this week, with the relaunch of the Overwatch beta alongside our first post-release chat about XCOM 2. Dead Rising 2 HD – 7. The Sharpshooter class utilizes high-caliber sniper rifles as primary weapons and pistols as secondaries. XCOM 2. While it may take a few base restarts til you get the vents in good locations, this bonus can completely eliminate your need for Elerium Generators, saving you lots of elerium and money, as well as allowing fast base expansion due to having so. Known similarities between the Chosen include: The Chosen are able to appear on. teh1archon Apr 14, 2017 @ 3:17pm. iPadOS, macOS, PC, PS4, Switch, and Xbox One. Overwatch shots can now be triggered by any enemy action, not just movement. NOTE: The main rocket can deviate by 4 tiles, improved to 2 tiles with the squaddie talent "Fire in the Hole", note. Time to take a deep breath and see what happens. r/Xcom. Each Class has different Abilities and it is what distinguishes them during Missions. If you move, you only get to shoot with pistol, Pistol does not allow squadsight. I don't think it's useless, but I think Lightning Hands is far more useful. ago Sharpshooter build: Gunslinger. r/Xcom. 0. Run ModLauncherWPF. Rank. Yet the Squaddies only leveled up to Lance Corporal as opposed to Sergeant. But that's the thing about LW2. And Rapid Fire was nerfed by War of the Chosen, so that's somewhat cold comfort. 1) Cross class killzone displays as though it has squadsight, but it doesn't, meaning you can think aliens are in the trigger area when they aren't. Well, a Sniper can kill a Sectopod with Fan Fire too, plus more. #11. ini or otherwise mod this so Firebrand doesn't take it's sweet. Players will have to start a new game to access these modifiers. Atmospherically, I think both Long Wars managed to capture the sense of desperation quite well - despite coming from very different angles. Because it's a modern computer with mid-top range specs, so it can load XCOM in like 3-4 seconds. For fans looking for large-scale open RPG elements with their tactical turn-based combat, Divinity: Original Sin 2 is one of the most epic. Twenty years have passed since the aliens launched a devastating invasion of Earth. Marauder gives the freedom of being able to perform actions after shooting, allowing players to spread their fire around. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. Dead Rising – 7. Mrvecz Jan 16, 2022 @ 11:13pm. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Focus Fire. Share. Award. I took long watch for my sharpshooters alongside return fire, but even when they have full movement points, it doesn't appear in their skill selection bar. It just goes from 'fire sniper rifle' to 'fire pistol' with nothing in between. Personally my preferred build right now: Longwatch, Lightning Hands, Death from Above, Face Off, Steady Hands, Serial Longwatch is a nobrainer for me because of how much utility it gives with a phantom ranger (activating pods on the aliens turn and getting a free turn of overwatches), and return fire is garbage anyway. Sniper rifles have infinite range. I too see not normal ones. Entering the following commands will provide you with a quick. Any OG commander could tell you that. Rapid Fire is a solid alternative but conflicts with the extreme ammunition consumption enabled by Sentinel and Light ‘Em Up. Exactly that. Kill Zone is an ability in XCOM 2. I mostly just looked at an existing class and tried to copy it with help from a couple of tutorials on the subject. Locked On. You can play Honestman (play normal but never reload), but i would start on Veteran in this case. I’d rather have the extra damage on 4 shots, and avoid the aim penalty. Are there any known mod conflicts that could cause this or is this a really bad bug that was never fixed? 4 Rapid Fire. All Discussions. Second Wave is a free DLC add-on for XCOM: Enemy Unknown that enables players to unlock advanced gameplay options for increased challenge and replayability. BrandtDainow. If you do stack accuracy, Rupture is great. Give them height advantage and tracer rounds. I think Long War 1 is more "fun", but I still bust out Long War 2 occasionally because it scratches a more fundamental itch of thematic roleplaying - Pavonis did a really stellar job of expanding on the "Resistance" feel of things, tactically and strategically. Long watch and deadeye seem appealing, but snipers not being able to move and fire means the aim penalties from squadsight are simply too much. Step 2. Units can have innate defence, but it is most often given by cover. Starting at the Squaddie rank, classes have mandatory perks they take at every other level. One of the Sharpshooter’s biggest weaknesses is the ammo count. General XCOM 2 tactics. It. Often times one will be to delay the project for weeks on end. A comprehensive mod for Firaxis’ XCOM 2 that. © Valve Corporation。保留所有权利。所有商标均为其在美国及其它国家/地区的各自持有者所有。 #footer_privacy_policy | #footer_legal | #. I'll just leave the simplified version_. Toggle navigation. Steady Hands is pretty bad, Aim is just worse. Steam Workshop: XCOM 2. No reason for return fire because you shouldn't be targeted as the sharpshooter. Updated: 31 Dec 2021 01:56. I-am-TwistedFate. So you can't move once then long watch. In this tutorial, I'll be covering the basics of Long War Dev Console. This ability allows the Sharpshooter to fire multiple Reaction Shots with their Sniper Rifle, up to a maximum number of 3. Here is a few things you should know about Overwatch shots in general. The specialist will take an overwatch shot on an enemy for any action not just movement. XCOM 2 also has gas grenades, which work great against organic enemies (the majority of enemies in the game), and also damage them over a number of turns. Straight down the gunslinger side, except Return Fire is dogshit and Long Watch gives you the ability to pull pods on the enemy turn. I like to use balance sniper rifle mod to tone it down slightly. OK, I think you're referring to the strategy by which a Return Fire Skirmisher also equipped with Judgement (on a mission with no timer) runs into the middle of the action, activating as many pods as possible, and hunkers down while protected by Combat Protocol from three Specialists (preferably with Threat Assessment with four Specialists, to account for the. To be fair I did only wait like 10-15 seconds. . That alone makes it a no-no. A single pistol shot is weak enough; that it also suffers the overwatch penalty, is often against an enemy in cover, and is on the class least likely to be shot at means that you should always take Long Watch even if you intend to build a Gunslinger.